Swanky Paint Alpha+8b
2015-03-10 03:05:54 by shi



Woah, feels like only a couple of weeks ago since we last updated!

We've got a whole new bunch of features this time and if you squint, you should be able to see that we're using a different webcam for this video. Well, it's actual an old kinect that we had lying around. The previous inbuilt laptop webcam was a tad slow and blurry so hopefully this looks better!

New Alpha+8b (v15.184) release notes:
- Fixed trace shaders so they compile on more hardware
- App ICON in alt-tab and task bar (linux only so far)
- Trace alpha slider can cause it to draw over the main image
- Individual settings for each image buffer
- Load and save settings inside PNGs (inside a JSON text chunk)
- Animated PNGs added and now the prefered animation format
- Rechop layers using last brush pickup size
- Spritesheet to new anim using brush pickup location and size
- Swap frames and layers (produces a strip layout only)


By the way, if you're using Swanky Paint like the rest of us here, the shortcut keys are your best friend. Here's a complete list of all the keys and what they do in a handy Swanky Paint shortcut keys PDF. You won't be able to use Swanky Paint quite the same way after you've memorised them!

Swanky Paint is on Greenlight! Do vote if you like what we're doing :}

If you've managed a copy to play with and found any bugs, send us your reports. We appreciate it!

Why is six afraid of seven? -> http://dime.lo4d.net/dl/swpaint/because789

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SWANKYART is a new kind of pixel art community based on daily challenges of restricted palettes & effects using the online version of the pixel paint package, Swanky Paint.
Swanky Art is optimised for browsers that support Native Client but should run fine on any browser with WebGL support.
Found a bug? Post them and feature requests on the forum.
Artwork created for Swanky Art released under the Creative Commons License license. Made by W E T G E N E S 2016